AI Insights · Timothy · January 2025
Top 5 Free-to-Play iOS Games in Switzerland: Q4 2024 Performance
Explore the performance trends of top free-to-play iOS games in Switzerland during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the top free-to-play games on the iOS platform in Switzerland demonstrated varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into these metrics.
Royal Match saw a fluctuating revenue pattern, starting at around $280K and peaking at $303K in early October, before a gradual decline to $226K in mid-November. The game's weekly downloads began at approximately 2.7K, dipped to 1.5K in mid-November, and then rebounded to 2.5K by the end of December. Active users showed a positive trend, starting at 36.6K and steadily increasing to 51.3K by the quarter's end.
Brawl Stars experienced a mixed revenue trend, with a high of $293K at the quarter's start, fluctuating down to $91K in mid-December, and closing at $192K. Downloads remained relatively stable, starting at 3.7K and ending at 3.3K, with a notable spike to 5.1K in the week before Christmas. Active users peaked at 291K in late December, reflecting a consistent engagement level.
Pokémon TCG Pocket launched with a significant revenue increase, starting at $103K and reaching a peak of $319K by mid-December. Downloads began at 92K but dropped sharply to 4.2K by the end of the quarter. Despite this, active users maintained a robust count of around 119K at the quarter's conclusion.
Candy Crush Saga showed stable revenue figures, hovering around $140K to $155K throughout the quarter with a slight rise to $148K in the final week. Downloads ranged from 865 to 1.5K, with a peak of 1.6K in the week of December 23. Active users increased steadily from 16.1K to 21.5K by the end of the year.
Last War:Survival had varied revenue, starting at $115K, peaking at $243K in late December, before ending the quarter at $164K. Downloads fluctuated, beginning at 2.6K, dropping to 1.3K in early December, and rising to 5K by year's end. Active users showed a recovery from 5K in early December to 7.4K by the end of the month.
These insights underline the dynamic nature of the gaming market in Switzerland. For more detailed analytics, visit Sensor Tower's platform.